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Server Commands

This is a list of useful server commands that can be used during the game, to implement these commands access the console by pushing the "¬" key and then enter the command.
Command
Use
mp_startmoney x

This integer value controls the amount that players start with at the beginning of a new map or when they join a server. 800 is the default and the minimum value, while 16000 is the maximum.

 

mp_playerid x

This variable controls what players see when they put their crosshair over an enemy, a hostage, or a teammate. At 0 (the default), the player see's all popups with team colors. At 1, the player sees their teammates and hostages, with team colors. At 2, players see no popups.

 

mp_buytime x

A floating point (decimal) value to determine the buy time in minutes. E.g., '1.25' equals one minute and fifteen seconds of buy time (this is not the pause, but the time where it is legal to purchase stuff). The minimum value is 0.25 and there is no maximum.

 

mp_roundtime x

This variable determines the round time, in minutes. After this amount of minutes has passed, a scenario win is awarded (e.g., hostages weren't rescued or the bomb was not planted). This is also a floating point value, but most server operators use integers. The minimum value is 1 minute, the maximum is 9. The default is 5 minutes.

 

mp_timelimit x

This is also a floating point value. It's the same as the above option, only it applies to the map and not the round. The default 20 minutes.

 

allow_spectators x

Setting to 1 will allow spectators, while 0 will disallow them. These are non-playing spectators, not dead people

 

mp_autokick x

This variable is defaulted to 1. Toggles automatic team-killer banning and kicking of idle clients - Setting of 1 = 'on', and 0 = 'off'.

 

mp_autoteambalance x

This variable is defaulted to 1. Toggles the forcing of clients to join teams to make it balanced - Setting of 1 = 'on', and 0 = 'off'.

 

mp_c4timer x

This variable is defaulted to 45. Sets the amount of time in between C4 placement and its explosion - ranges between 15 and 90 seconds.

 

mp_flashlight x

This variable is defaulted to 1. Toggles the use of flashlights by clients - Setting of 1 = 'on', and 0 = 'off'.

 

mp_footsteps x

This variable is defaulted to 1. Toggles footstep sounds - Setting of 1 = 'on', and 0 = 'off'.

 

mp_freezetime x

This variable is defaulted to 6. Sets the amount of "freeze" time at the beginning of each round to buy weapons and equipment - Use a setting of '0' to disable.

 

mp_friendlyfire x

This variable is defaulted to 0. Toggles friendly fire - Setting of 1 = 'on', and 0 = 'off'.

 

mp_hostagepenalty x

This variable is defaulted to 0, or disabled. Sets the number of hostages a player can kill before they are booted from the server.

 

mp_tkpunish x

This variable is defaulted to 1. Toggles the forcing of a player to sit out the next round if he has just killed a teammate - Setting of 1 = 'on', and 0 = 'off'.

 

sv_restart x or sv_restartround x

This variable is defaulted to 0. Sets the amount of time in seconds before resetting the game, including frags, map entities, money, and the amount of time left. Use setting of '0' to disable these restarts. Setting this to 5 would restart the game in five seconds and reset the variable to 0.

 

mp_limitteams x

This variable is defaulted to 2. Sets the maximum number of players that one team can have more than the other team - Use a setting of '0' to completely disable the team limiting.

 

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